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1000's of Ships In Space with Physics on a Potato(Almost literally)

1000's of Ships In Space with Physics on a Potato(Almost literally) Audio doesn't seem to have been recorded, apologies.

10'000s of Entities on screen simultaneously all driven by Physics, Ships are using Physics to navigate, AI is searching for targets & evading.

Currently looking into way's of reducing memory consumption when the game loads the various mod files from disk, current bottleneck is initial memory footprint.

Lua files are loaded at start up in order to determine which files to load(including the 3D ship models) with the various AI stats, stats are modified by the individual genetic codes for each faction, this allows a infinite amount of possibilities and no 2 ships will be the same or act the same.

Would love to answer any questions, ideas or feedback, this is currently a prototype which I'm using to learn the new DOTS workflow and boy has it taught me a lot.

unity3d,total war,total war warhammer 2,total war rome 2,Massive,Battle,spacex,space,rts,homeworld,stellaris,simulation,sandbox,strategy,

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