I have reworked my congas not to use interaction if you are in VR. I have a script that determines where my VR controller/hands are in space and then sends the vectors for both hands every X millisenconds (configurable) and then the Congas are receive the Vector and determine if the hand is in/on the conga. I went this route because interaction and the green glow look bad and was somewhat problematic. Also, using collision volumes on the congas to register hits wouldn't work because being dynamic the hits moved the congas.
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